
NEVER.xrpl Arena

Free play · No stakes · Modular card tables on XRPL
Modes
- BullshitQuick bluffing card game for 2–6 players. Free play — no stakes.2–6 players

- PresidentShedding game — first out is President, last is Asshole. 3–6 players. Free play.3–6 players

- WarHead-to-head card comparison — flip, tie = war. Winner holds all 52. Free play.2–2 players

- Ride the BusGuess stages red/black → higher/lower → inside/outside → suit. 3 misses = bust. 2–6 players. Free play.2–6 players

- Crazy EightsPlay matching suit or rank on the discard pile; 8s are wild. First to empty their hand wins. 2–6 players. Free play.2–6 players

- ShitheadShed hand, face-up and face-down piles playing same rank or higher; 2 resets. First to empty all three piles wins. 2–6 players. Free play.2–6 players

- PalaceThree-row shed — play same rank or higher; a 10 burns the pile. Face-up cards in any order. First to empty all three rows wins. 2–6 players. Free play.2–6 players

- Mau MauUno-style shed — match suit or rank on the discard; Jacks are wild (pick the next suit). First to empty their hand wins. 2–6 players. Free play.2–6 players

- Egyptian Rat ScrewFlip cards to a center pile — slap on doubles (same rank) or sandwiches (same rank with one between). Face cards (J/Q/K/A) challenge the next player: Jack=1, Queen=2, King=3, Ace=4 chances to play another face card. Wrong slap = penalty card to pile. Collect all 52 to win. 2–6 players. Free play.2–6 players

- Acey-DeuceyTwo board cards face up — predict IN (third card rank falls between) or OUT (outside). Ace high only. Tie = OUT win. Equal board cards = OUT only. Score +1/-1 per round. Deck exhaustion or 50 rounds ends game. Highest score wins. 2–6 players. Free play.2–6 players

- Fuck the DealerDealer holds the deck — players guess the next card's rank. Correct = +1 point, dealer passes. Wrong = +1 miss, then optional HIGHER/LOWER second chance. 5 misses or deck out ends game. Fewest misses wins (tie → most correct → earliest seat). 2–6 players. Free play.2–6 players

- Red DogTwo cards face up — bet on whether the third falls between. Spread = ranks between; RAISE wins +spread points, loses −1. Pair = three-of-a-kind pays +11. Consecutive = no between, RAISE loses −1. Ace high only. Deck out or 20 hands/seat ends game. Highest score wins. 2–6 players. Free play.2–6 players

- Casino WarEach player vs the dealer — higher card wins. On tie: choose GO TO WAR (second card decides, win +1, lose −1, tie pushes) or SURRENDER (−0.5). Ace high only. Deck exhaustion or 20 hands/seat ends game. Highest score wins. 2–6 players. Free play.2–6 players













